Moderate: deals 2d4 acid damage dissolves up to 7 sqft of wood, 3 sqft of stone or small chunks of metal.Minor: deals 1d4 acid damage dissolves up to 5 sqft of wood or 2 sqft of stone.Craft DC: 8 (Minor) / 10 (Moderate) / 13 (Masterwork).On a hit, roll damage equal to the quality of the acid. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. AcidĪ generic bottle of acid ideal for tricky situations when you just need to dissolve things like wood, stone or metal. After that, they must find more recipes or experiment. Example Crafted Items ItemĪ new alchemist, or someone who has just recently purchased the supplies typically knows three recipes. Otherwise, you have learned nothing and the item is destroyed. If you meet or exceed the DC required to craft the item at Masterwork quality, you learn the recipe. At the end of the work period, roll an Intelligence (Alchemist's Supplies) check. It takes one hour of quiet, careful work to analyze an alchemical item and the item is destroyed in the process. In addition, if you acquire an alchemical item, you can use your alchemist's supplies to analyze the item. If you discover an alchemist’s notes, you can also learn any recipes they had recorded. Alchemists can easily teach each other recipes in just a few minutes. If you are proficient with the alchemical supplies, there are a number of ways you can learn new recipes. If an item doesn't, then all that is required is the initial setup and you can come back after a set number of hours. If an item requires Constant attention, than you must be available to check in or work on your alchemical item multiple times every hour. Sometimes you can leave the item alone after the initial set up, other items might need constant tending to and could take a hit to their potency or be useless. The higher the result of the check, typically the more potent the item you created. After the set amount of time has passed to create the item, you roll an Intelligence (Alchemist's Supplies) check and consult the DCs of the item you created. Once you have gathered the appropriate materials, it generally takes several hours to craft the item and you need a safe place to conduct these experiments. Those ingredients must be acquired through special means, either through purchase or during the course of an adventure. It also specifies any unique ingredients you must have access too. You even know enough to substitute ingredients based on what’s available in the local area.Įvery alchemy recipe specifies the DCs required to craft Minor, Moderate, and Masterwork quality versions of that item. If you know the recipe for a particular item, you know which ingredients are required to craft an alchemical item, where those ingredients are likely to be found, and how to prepare them. Many alchemical items and recipes may be purchased from local alchemists, but as these items may take a while to produce, they could be very expensive when purchasing. Alchemical items do not lose their potency unless they are purposely mixed with other ingredients like water. Generally, the higher the quality, the more potent the item. After choosing the item to craft, you then must gather the required ingredients and then begin crafting the item.Īlchemical items come in three qualities: Minor, Moderate, and Masterwork. To craft an alchemical item, you must have proficiency in the use of alchemist's supplies and you must know the recipe for the item you wish to craft. Proficiency with these supplies allows you to add your proficiency bonus to any Intelligence checks you make for your alchemical concoctions. Alchemist's SuppliesĪlchemist's supplies contains a variety of instruments such as vials, burners, flasks and other components needed to pursue alchemy. Alchemical items include magical medicines, potions, poisons and concoctions made from not only plants, but caustic chemicals, acids and what some might consider dangerous or illegal substances.
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